![]() These blades do not damage the Kongs, but are used as platforms to go up and jump onto KAOS's head to damage him. Eventually, KAOS will stop in the center and start swinging two blades around his body. The Kongs must move under KAOS as he approaches them and before he releases the exhaust flames on them. KAOS hovers from side to side across the battle arena, periodically lowering himself to try and burn the Kongs with his exhaust flames. KAOS descends from above and recognizes the Kongs as an enemy, initiating the battle. The battle arena consists of a simple flat enclosed area. The fight takes place in a factory, which is labeled "Krem Co." on the overworld map. 2.1 Super Nintendo Entertainment System.Written consent, is known as plagiarism, which is very bad. This Boss FAQ is copyright 2003 by gabbo13. If you need help onĪnything else in the game, or if I didn't help you enough, then check out one Not only did I use them as a reference for my FAQ,īut I used them for help when I played through the game. IGN.com - For being THE greatest game info site on the web (yeah, I'm a kiss-ĭarkWolf89, Karpah, and VGW Man - For working hard to make wonderful FAQs for Rare - For making this amazing platforming series Hit him 2 more times in theīackpack like this, and he will finally die.again. Will turn on the moving conveyor belt again. ![]() After you hit him twice in the backpack, he If it doesn't, then you have nothing to worry about, and theīarrel will just absorb it again. If the string comes from that ball, then move to the other side The easiest way to know whichĭirection the string of electricity will come, is by staring at one of the Turn back on, and you'll have to do that again. Rool's backpack as he moves back and forth. The string, and all the electricity will turn off. The only way to stop this string, is byĭropping the steel barrel right into it's path. Rool floats back and forth above you, with theĮlectric current, a string of electricity will go across the floor, from the Now you have to throw the barrel back up into Times the same way you did before, and he will turn on the conveyor belt below Now it'sīack to the cannonballs, the electric current, and the vacuum. Do this one more time, and he will go back into the background. Rool to turn his back, and then hit his backpackĪgain. Rool as he flys back and forth, like you did in the last fight. Rool comes up, then quickly pick it up and jump onto If the steel barrelĪppears again before K. The foreground, which means you need to get out of his way. Rool will turn off the electricity, and quickly come into The more you do this, the easier it gets. Rool is a few spaces away from touching the Rool backpack, as he moves back and forth in the background. Your goal now is to throw the steel barrel up into the vacuum, and have it hit Wait for the electricity to go away, and the vacuum in the ceiling to turn on. Now, once the steel barrel appears, pick it up and Also, a cannon in theīackground will start to fire orange balls at you, but they can easily beĪvoided by staying right in front of the steering wheel in the background. First, the two silver balls on each side will become electrical, and anĮlectric current will go across right above you. WithĪll the cogs, give them to Boomer and it will cause an orange submarine to In order to get here you should'veĮntered the Lost World, and defeated all the levels, and got all the cogs. Of the level they are in is how they are listed, not the boss' name itself. ![]() Here are all of the bosses in the game, listed with their strategies. If you have any questions, comments, feel free to e-mail me 0. Note: This FAQ will ONLY be given to IGN.com and. ~ ~ ~ | Super Nintendo Entertainment System (SNES) | ~ ~ ~ | Donkey Kong Country 3: Dixie Kong's Double Trouble |
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